sigo con el codigo q no entraba xD
Código:
writing D:\Juegos\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\NSJ\ESJ\oro1\odv\l4d_sj07.prt...Building visibility clusters...
done (3)
Compact freed 851968 bytes from virtual heap (up to 256k still committed)
Compact released 131072 bytes to the backing store
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Compact freed 262144 bytes from virtual heap (up to 256k still committed)
Compact freed 131072 bytes from virtual heap (up to 256k still committed)
Compact freed 65536 bytes from virtual heap (up to 256k still committed)
Compact freed 65536 bytes from virtual heap (up to 256k still committed)
Compact freed 65536 bytes from virtual heap (up to 256k still committed)
Compact freed 655360 bytes from virtual heap (up to 256k still committed)
done (2) (1243407 bytes)
Static prop models/props_windows/window_urban_sash_48_88.mdl outside the map (395.83, 1051.39, -10.85)
Static prop models/props_windows/window_urban_bars_med.mdl outside the map (346.58, 1055.09, 37.08)
Error! prop_static using model "models/props_c17/furniturechair001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturechair001a.mdl"!
Error! To use model "models/props_debris/tv_monitor01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_debris/tv_monitor01.mdl"!
Error! prop_static using model "models/props_interiors/styrofoam_cups_p3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_interiors/styrofoam_cups_p3.mdl"!
Error! prop_static using model "models/props_junk/garbage_cellphone01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_cellphone01a.mdl"!
Error! prop_static using model "models/props_junk/shoe001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/shoe001a.mdl"!
Error! prop_static using model "models/props_misc/pot-2.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_misc/pot-2.mdl"!
Error! prop_static using model "models/props_furniture/picture_frame4.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_furniture/picture_frame4.mdl"!
Error! prop_static using model "models/props_furniture/picture_frame1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_furniture/picture_frame1.mdl"!
Error! prop_static using model "models/props/cs_office/trash_can.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/trash_can.mdl"!
Error! prop_static using model "models/props_unique/airport/luggage1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_unique/airport/luggage1.mdl"!
Error! prop_static using model "models/props_unique/airport/luggage4.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_unique/airport/luggage4.mdl"!
Error! prop_static using model "models/props_unique/airport/luggage2.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_unique/airport/luggage2.mdl"!
Compact freed 458752 bytes from virtual heap (up to 256k still committed)
Compact freed 196608 bytes from virtual heap (up to 256k still committed)
Compact freed 131072 bytes from virtual heap (up to 256k still committed)
Compact freed 262144 bytes from virtual heap (up to 256k still committed)
Error! prop_static using model "models/props_unique/airport/line_post.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_unique/airport/line_post.mdl"!
Compact freed 327680 bytes from virtual heap (up to 256k still committed)
Error! prop_static using model "models/props_junk/garbage_pizzabox01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_pizzabox01a.mdl"!
Error! prop_static using model "models/props_junk/garbage_sodacan01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_sodacan01a.mdl"!
Compact freed 393216 bytes from virtual heap (up to 256k still committed)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 10734 texinfos to 7972
Reduced 295 texdatas to 242 (11544 bytes to 9912)
Writing D:\Juegos\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\NSJ\ESJ\oro1\odv\l4d_sj07.bsp
54 seconds elapsed
***VPK: FindFile Attempting to use full path with VPK file!
File: d:\juegos\steam\steamapps\common\left 4 dead\left4dead\\cfg\commandline.cfg
***VPK: FindFile Attempting to use full path with VPK file!
File: d:\juegos\steam\steamapps\common\left 4 dead\left4dead\reslists\l4d_sj07.dict
***VPK: FindFile Attempting to use full path with VPK file!
File: d:\juegos\steam\steamapps\common\left 4 dead\left4dead\reslists_xbox\l4d_sj07.dict
** Executing...
** Command: "d:\juegos\steam\steamapps\common\left 4 dead\bin\vvis.exe"
** Parameters: -game "d:\juegos\steam\steamapps\common\left 4 dead\left4dead" -fast "D:\Juegos\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\NSJ\ESJ\oro1\odv\l4d_sj07"
Valve Software - vvis.exe (May 6 2009)
fastvis = true
1 threads
reading d:\juegos\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\nsj\esj\oro1\odv\l4d_sj07.bsp
reading d:\juegos\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\nsj\esj\oro1\odv\l4d_sj07.prt
11043 portalclusters
37904 numportals
The map overflows the max portal count (37904 of max 32768)!
** Executing...
** Command: "d:\juegos\steam\steamapps\common\left 4 dead\bin\vrad.exe"
** Parameters: -game "d:\juegos\steam\steamapps\common\left 4 dead\left4dead" -noextra "D:\Juegos\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\NSJ\ESJ\oro1\odv\l4d_sj07"
Valve Software - vrad.exe SSE (May 6 2009)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading d:\juegos\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\nsj\esj\oro1\odv\l4d_sj07.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (15.74 seconds)
30559 faces
2 degenerate faces
4670559 square feet [672560512.00 square inches]
87 Displacements
234380 Square Feet [33750764.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<0.2062 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (47)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (237)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 19/1024 912/49152 ( 1.9%)
brushes 3285/8192 39420/98304 (40.1%)
brushsides 20121/65536 160968/524288 (30.7%)
planes 9124/65536 182480/1310720 (13.9%)
vertexes 52588/65536 631056/786432 (80.2%) VERY FULL!
nodes 20471/65536 655072/2097152 (31.2%)
texinfos 7972/12288 573984/884736 (64.9%)
texdata 242/2048 7744/65536 (11.8%)
dispinfos 87/0 15312/0 ( 0.0%)
disp_verts 2719/0 54380/0 ( 0.0%)
disp_tris 3744/0 7488/0 ( 0.0%)
disp_lmsamples 48040/0 48040/0 ( 0.0%)
faces 30559/65536 1711304/3670016 (46.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 13891/65536 777896/3670016 (21.2%)
leaves 20491/65536 655712/2097152 (31.3%)
leaffaces 36215/65536 72430/131072 (55.3%)
leafbrushes 13050/65536 26100/131072 (19.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 206541/512000 826164/2048000 (40.3%)
edges 116946/256000 467784/1024000 (45.7%)
LDR worldlights 0/8192 0/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 3980/32768 39800/327680 (12.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 62790/65536 125580/131072 (95.8%) VERY FULL!
cubemapsamples 27/1024 432/16384 ( 2.6%)
overlays 83/512 29216/180224 (16.2%)
LDR lightdata [variable] 18704812/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 44701/393216 (11.4%)
LDR ambient table 20491/65536 81964/262144 (31.3%)
HDR ambient table 20491/65536 81964/262144 (31.3%)
LDR leaf ambient 11203/65536 313684/1835008 (17.1%)
HDR leaf ambient 20491/65536 573748/1835008 (31.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/46556 ( 0.0%)
pakfile [variable] 2486008/0 ( 0.0%)
physics [variable] 1243407/4194304 (29.6%)
physics terrain [variable] 6256/1048576 ( 0.6%)
Level flags = 0