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Antiguo
Fr0sT is Offline
Senior Member
Left 4 Dead Left 4 Dead 2
 
Mensajes: 357
Fecha de Ingreso: febrero-2009
Steam ID: h9rr9r
Logros L4D: 47/68
Predeterminado 29-may-2009, 04:20

sigo con el codigo q no entraba xD
Código:
writing D:\Juegos\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\NSJ\ESJ\oro1\odv\l4d_sj07.prt...Building visibility clusters...
done (3)
Compact freed 851968 bytes from virtual heap (up to 256k still committed)
Compact released 131072 bytes to the backing store
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Compact freed 262144 bytes from virtual heap (up to 256k still committed)
Compact freed 131072 bytes from virtual heap (up to 256k still committed)
Compact freed 65536 bytes from virtual heap (up to 256k still committed)
Compact freed 65536 bytes from virtual heap (up to 256k still committed)
Compact freed 65536 bytes from virtual heap (up to 256k still committed)
Compact freed 655360 bytes from virtual heap (up to 256k still committed)
done (2) (1243407 bytes)
Static prop models/props_windows/window_urban_sash_48_88.mdl outside the map (395.83, 1051.39, -10.85)
Static prop models/props_windows/window_urban_bars_med.mdl outside the map (346.58, 1055.09, 37.08)
Error! prop_static using model "models/props_c17/furniturechair001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturechair001a.mdl"!
Error! To use model "models/props_debris/tv_monitor01.mdl"
      with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_debris/tv_monitor01.mdl"!
Error! prop_static using model "models/props_interiors/styrofoam_cups_p3.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_interiors/styrofoam_cups_p3.mdl"!
Error! prop_static using model "models/props_junk/garbage_cellphone01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_cellphone01a.mdl"!
Error! prop_static using model "models/props_junk/shoe001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/shoe001a.mdl"!
Error! prop_static using model "models/props_misc/pot-2.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_misc/pot-2.mdl"!
Error! prop_static using model "models/props_furniture/picture_frame4.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_furniture/picture_frame4.mdl"!
Error! prop_static using model "models/props_furniture/picture_frame1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_furniture/picture_frame1.mdl"!
Error! prop_static using model "models/props/cs_office/trash_can.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/trash_can.mdl"!
Error! prop_static using model "models/props_unique/airport/luggage1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_unique/airport/luggage1.mdl"!
Error! prop_static using model "models/props_unique/airport/luggage4.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_unique/airport/luggage4.mdl"!
Error! prop_static using model "models/props_unique/airport/luggage2.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_unique/airport/luggage2.mdl"!
Compact freed 458752 bytes from virtual heap (up to 256k still committed)
Compact freed 196608 bytes from virtual heap (up to 256k still committed)
Compact freed 131072 bytes from virtual heap (up to 256k still committed)
Compact freed 262144 bytes from virtual heap (up to 256k still committed)
Error! prop_static using model "models/props_unique/airport/line_post.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_unique/airport/line_post.mdl"!
Compact freed 327680 bytes from virtual heap (up to 256k still committed)
Error! prop_static using model "models/props_junk/garbage_pizzabox01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_pizzabox01a.mdl"!
Error! prop_static using model "models/props_junk/garbage_sodacan01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/garbage_sodacan01a.mdl"!
Compact freed 393216 bytes from virtual heap (up to 256k still committed)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 10734 texinfos to 7972
Reduced 295 texdatas to 242 (11544 bytes to 9912)
Writing D:\Juegos\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\NSJ\ESJ\oro1\odv\l4d_sj07.bsp
54 seconds elapsed
***VPK: FindFile Attempting to use full path with VPK file!
	File: d:\juegos\steam\steamapps\common\left 4 dead\left4dead\\cfg\commandline.cfg
***VPK: FindFile Attempting to use full path with VPK file!
	File: d:\juegos\steam\steamapps\common\left 4 dead\left4dead\reslists\l4d_sj07.dict
***VPK: FindFile Attempting to use full path with VPK file!
	File: d:\juegos\steam\steamapps\common\left 4 dead\left4dead\reslists_xbox\l4d_sj07.dict

** Executing...
** Command: "d:\juegos\steam\steamapps\common\left 4 dead\bin\vvis.exe"
** Parameters: -game "d:\juegos\steam\steamapps\common\left 4 dead\left4dead" -fast "D:\Juegos\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\NSJ\ESJ\oro1\odv\l4d_sj07"

Valve Software - vvis.exe (May  6 2009)
fastvis = true
1 threads
reading d:\juegos\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\nsj\esj\oro1\odv\l4d_sj07.bsp
reading d:\juegos\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\nsj\esj\oro1\odv\l4d_sj07.prt
11043 portalclusters
37904 numportals
The map overflows the max portal count (37904 of max 32768)!


** Executing...
** Command: "d:\juegos\steam\steamapps\common\left 4 dead\bin\vrad.exe"
** Parameters:  -game "d:\juegos\steam\steamapps\common\left 4 dead\left4dead" -noextra "D:\Juegos\Steam\steamapps\common\left 4 dead\sdk_content\mapsrc\NSJ\ESJ\oro1\odv\l4d_sj07"

Valve Software - vrad.exe SSE (May  6 2009)

      Valve Radiosity Simulator     
1 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading d:\juegos\steam\steamapps\common\left 4 dead\sdk_content\mapsrc\nsj\esj\oro1\odv\l4d_sj07.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (15.74 seconds)
30559 faces
2 degenerate faces
4670559 square feet [672560512.00 square inches]
87 Displacements
234380 Square Feet [33750764.00 Square Inches]
0 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<0.2062 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (47)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (237)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                  19/1024          912/49152    ( 1.9%) 
brushes               3285/8192        39420/98304    (40.1%) 
brushsides           20121/65536      160968/524288   (30.7%) 
planes                9124/65536      182480/1310720  (13.9%) 
vertexes             52588/65536      631056/786432   (80.2%) VERY FULL!
nodes                20471/65536      655072/2097152  (31.2%) 
texinfos              7972/12288      573984/884736   (64.9%) 
texdata                242/2048         7744/65536    (11.8%) 
dispinfos               87/0           15312/0        ( 0.0%) 
disp_verts            2719/0           54380/0        ( 0.0%) 
disp_tris             3744/0            7488/0        ( 0.0%) 
disp_lmsamples       48040/0           48040/0        ( 0.0%) 
faces                30559/65536     1711304/3670016  (46.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            13891/65536      777896/3670016  (21.2%) 
leaves               20491/65536      655712/2097152  (31.3%) 
leaffaces            36215/65536       72430/131072   (55.3%) 
leafbrushes          13050/65536       26100/131072   (19.9%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges           206541/512000     826164/2048000  (40.3%) 
edges               116946/256000     467784/1024000  (45.7%) 
LDR worldlights          0/8192            0/819200   ( 0.0%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips           3980/32768       39800/327680   (12.1%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         62790/65536      125580/131072   (95.8%) VERY FULL!
cubemapsamples          27/1024          432/16384    ( 2.6%) 
overlays                83/512         29216/180224   (16.2%) 
LDR lightdata         [variable]    18704812/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       44701/393216   (11.4%) 
LDR ambient table    20491/65536       81964/262144   (31.3%) 
HDR ambient table    20491/65536       81964/262144   (31.3%) 
LDR leaf ambient     11203/65536      313684/1835008  (17.1%) 
HDR leaf ambient     20491/65536      573748/1835008  (31.3%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/46556    ( 0.0%) 
pakfile               [variable]     2486008/0        ( 0.0%) 
physics               [variable]     1243407/4194304  (29.6%) 
physics terrain       [variable]        6256/1048576  ( 0.6%) 

Level flags = 0




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