Cita:
Iniciado por somoza
¿Seguro que el skybox es complétamente hermético?
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Segurisimo jjejejeje, lo he comprobado mil y 1 vez xDD.
aun asi te pego el log que me da la compilacion a ver si puedes o podéis ver algo mas aparte de la imagen.
Código:
** Executing...
** Command: "c:\archivos de programa\steam\steamapps\common\left 4 dead\bin\vbsp.exe"
** Parameters: -game "c:\archivos de programa\steam\steamapps\common\left 4 dead\left4dead" "C:\Documents and Settings\Roberto\Escritorio\INDRA_HAMMER\oficina_buena"
Valve Software - vbsp.exe (May 6 2009)
4 threads
materialPath: c:\archivos de programa\steam\steamapps\common\left 4 dead\left4dead\materials
Loading C:\Documents and Settings\Roberto\Escritorio\INDRA_HAMMER\oficina_buena.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Compact released 131072 bytes to the backing store
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1145.9 -696.3 484.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 56222:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1145.9 -696.3 284.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 37469:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1145.9 -696.3 83.9)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 14418:
ProcessBlock_Thread: 0...1...2...3...4...5..Compact freed 15990784 bytes from virtual heap (up to 256k still committed)
Compact released 14745600 bytes to the backing store
.6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (2)
FixTjuncs...
PruneNodes...
WriteBSP...
done (6)
writing C:\Documents and Settings\Roberto\Escritorio\INDRA_HAMMER\oficina_buena.prt...Building visibility clusters...
done (3)
Compact freed 1507328 bytes from virtual heap (up to 256k still committed)
Compact released 4128768 bytes to the backing store
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1947306 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 12743 texinfos to 11254
Reduced 6 texdatas to 6 (143 bytes to 143)
Writing C:\Documents and Settings\Roberto\Escritorio\INDRA_HAMMER\oficina_buena.bsp
21 seconds elapsed
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\archivos de programa\steam\steamapps\common\left 4 dead\left4dead\\cfg\commandline.cfg
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\archivos de programa\steam\steamapps\common\left 4 dead\left4dead\reslists\oficina_buena.dict
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\archivos de programa\steam\steamapps\common\left 4 dead\left4dead\reslists_xbox\oficina_buena.dict
** Executing...
** Command: "c:\archivos de programa\steam\steamapps\common\left 4 dead\bin\vvis.exe"
** Parameters: -game "c:\archivos de programa\steam\steamapps\common\left 4 dead\left4dead" "C:\Documents and Settings\Roberto\Escritorio\INDRA_HAMMER\oficina_buena"
Valve Software - vvis.exe (May 6 2009)
4 threads
reading c:\documents and settings\roberto\escritorio\indra_hammer\oficina_buena.bsp
reading c:\documents and settings\roberto\escritorio\indra_hammer\oficina_buena.prt
11219 portalclusters
47694 numportals
The map overflows the max portal count (47694 of max 32768)!
** Executing...
** Command: "c:\archivos de programa\steam\steamapps\common\left 4 dead\bin\vrad.exe"
** Parameters: -game "c:\archivos de programa\steam\steamapps\common\left 4 dead\left4dead" "C:\Documents and Settings\Roberto\Escritorio\INDRA_HAMMER\oficina_buena"
Valve Software - vrad.exe SSE (May 6 2009)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\documents and settings\roberto\escritorio\indra_hammer\oficina_buena.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (2.87 seconds)
36612 faces
1 degenerate faces
857185 square feet [123434688.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
Build Patch/Sample Hash Table(s).....Done<0.0645 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (54)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 4974/8192 59688/98304 (60.7%)
brushsides 30521/65536 244168/524288 (46.6%)
planes 5026/65536 100520/1310720 ( 7.7%)
vertexes 50689/65536 608268/786432 (77.3%)
nodes 18376/65536 588032/2097152 (28.0%)
texinfos 11254/12288 810288/884736 (91.6%) VERY FULL!
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 36612/65536 2050272/3670016 (55.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 25423/65536 1423688/3670016 (38.8%)
leaves 18378/65536 588096/2097152 (28.0%)
leaffaces 40956/65536 81912/131072 (62.5%)
leafbrushes 8440/65536 16880/131072 (12.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 272522/512000 1090088/2048000 (53.2%)
edges 143026/256000 572104/1024000 (55.9%)
LDR worldlights 0/8192 0/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1140/32768 11400/327680 ( 3.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20241/65536 40482/131072 (30.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6819788/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2085/393216 ( 0.5%)
LDR ambient table 18378/65536 73512/262144 (28.0%)
HDR ambient table 18378/65536 73512/262144 (28.0%)
LDR leaf ambient 11219/65536 314132/1835008 (17.1%)
HDR leaf ambient 18378/65536 514584/1835008 (28.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/858 ( 0.1%)
pakfile [variable] 86762/0 ( 0.0%)
physics [variable] 1947306/4194304 (46.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 96646
Writing c:\documents and settings\roberto\escritorio\indra_hammer\oficina_buena.bsp
1 minute, 20 seconds elapsed
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\archivos de programa\steam\steamapps\common\left 4 dead\left4dead\\cfg\commandline.cfg
***VPK: FastFindFile Attempting to use full path with VPK file!
File: c:\documents and settings\roberto\escritorio\indra_hammer\oficina_buena.rad
***VPK: FindFile Attempting to use full path with VPK file!
File: c:\documents and settings\roberto\escritorio\indra_hammer\oficina_buena.bsp
Gracias de antemano, un saludo.