pos eso, staba haciendo un mapita mu contento yo con como estaba quedando y al compilar me da un error que creo q es fallo de leak o algo asi, relacionado con los skybox, kreo q lo tengo bien puesto xk estan con 5 caras y no un cubo gigante,
Dejo aqui el error mas detallado, si alguien tiene conocimiento se agradeceria bastante
Código:
debugfov: Changing cl_viewmodelfovsurvivor from 51.000000 to 50.000000
CGameEventManager::AddListener: event 'player_stats_updated' unknown.
execing config.cfg
cc_lang =
Sound Initialization: Start
DS:stereo speaker configuration detected
Set primary sound buffer format: yes
Using secondary sound buffer
2 channel(s)
16 bits/sample
44100 samples/sec
DirectSound initialized
Stopping All Sounds...
Audio Caches using '_spanish' as suffix
Trying cache : 'maps/soundcache/_master_spanish.cache'
Sound Initialization: Finish, Sampling Rate: 44100
1 CPU, Frequency: 3.6 Ghz, Features: AuthenticAMD SSE SSE2 MMX 3DNow RDTSC CMOV FCMOV
[L4DMM] Loading initial match system settings (ver. 11)
execing valve.rc
Unknown command "r_decal_cullsize"
execing autoexec.cfg
Stopping All Sounds...
execing modsettings.cfg
Stopping All Sounds...
[STEAM] Failed SendMessage: cannot send to host with NULL XUID: Checkpoint: 3, From: 110000102ab8f1f, Var: 0=0, Dedicated: 0=pub('Dedicated-N/A'),priv('Dedicated-N/A')
---- Host_NewGame ----
execing game.cfg
NET_GetBindAddresses found 192.168.0.190: 'NVIDIA nForce 10/100/1000 Mbps Ethernet '
Opened Steam Socket NS_SERVER ( virtual port 27015 ) : listen socket handle( 65543 )
Opened Steam Socket NS_CLIENT ( virtual port 27005 ) : listen socket handle( 8 )
Network: IP 192.168.0.190, mode MP, dedicated No, ports 27015 SV / 27005 CL
Spawn Server: l4d_nsj04_001
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/interiortile03
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/urban_tilefloor01b
env_cubemap used on world geometry without rebuilding map. . ignoring: de_chateau/interiortile02
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/urban_road_01a
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/urban_road_01c
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/urban_road_01b
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/urban_road_01d
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glasswindow048a
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/urban_sidewalk_02a
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/tunnel_concretewall_01b
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/curba_wet
#######################################
Map l4d_nsj04_001 missing stringtable dictionary, don't ship this way!!!
#######################################
Host_EndGame: Map coordinate extents are too large!!
Check for errors!
Stopping All Sounds...
Pondria unas screens pero no puedo entrar :'(
Asi que dejo las cutres del mapeo >.<
http://img132.imageshack.us/img132/5831/54745764.jpg
http://img188.imageshack.us/img188/8872/10372105.jpg
un saludooo